![]() RELATED: Control's Sequel Should Change Its Approach To Narrative CrossfireX’s Dual Identityīack during the reveal event for the Xbox Series X and S in July 2020, Microsoft took to the virtual stage to announce a surprising partnership. In almost every area of note, CrossfireX has something of an intriguing dual personality. Besides being another high-profile day one release for Microsoft, there’s plenty of other reasons why players should keep the collaborative project on their radar. As a result, CrossfireX is set to become the next game to land on Game Pass on the same day that it becomes available for all Xbox owners. They don’t have to wait long for their next fix, either, as CrossfireX will kick off proceedings when it launches later this week.Ĭonsidering how Microsoft’s Xbox Game Pass service has featured several day one launches this year already, such as Ubisoft’s Rainbow Six Extraction, it shouldn’t be too much of a surprise to see Remedy and co-developer Smilegate get in on the action too. Between the long awaited Alan Wake 2, a Control multiplayer spinoff, and several other projects, Remedy fans are going to have their hands full when it comes to content over the next few years. Thanks to the success of beloved titles like Alan Wake and Control, one of the standout games of 2019, the Finnish studio now has a packed slate of upcoming games in the works. Over the last few console generations, Remedy Entertainment has steadily developed into a major player in the gaming industry. This entry was posted in Video Games by jkg5921. ![]() All these weaknesses within game design lead to awful user experiences, eventually causing a great decrease in number of players and shut down. For multiplayer mode, it comes with frequent network lag and disconnection, together with very few options of maps and guns. To make it worse, the single-player campaign mode is disordered without showing any creativity. Unfortunately, CrossfireX provided very bad experience when it comes to the shooting feel during combats: very hard to aim together with poor shooting feedback. For FPS video games, it depends mostly on how good the shooting feel in the game is. From my opinion, what means most to a video game is its user experience. The biggest problem I believe the game has is the very bad user experience provided. Why CrossfireX turns out to be a game that can only operate less than 2 years after launch? Many comments to this game are negative, including “CrossfireX gets little to nothing right”, “what Smilegate, Remedy, and Microsoft have done here is absolutely regrettable”, “I can’t recommend this game to anyone”… As a big FPS video games fan and a player of original Crossfire, I tried out CrossfireX too. ![]() However, the game was announced to be shut down by its developer on due to the great lack of players, as the game’s FAQ admitted: “while our team worked hard to push out numerous content updates including fixes, new maps, modes, and in-game events, the game was ultimately not where it needed to be.” In this list, the video game, CrossfireX, was ranked on the second place, with a score of 38 out of 100.ĬrossfireX is a first-person FPS video game developed and published by Smilegate Entertainment for the Xbox on February 10, 2022. ![]() Lately, Metacritic released the rank of the Top 10 worst major video games of 2022. ![]()
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